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	<title>Comments on: Healthcare leaders are betting too much on limited impact of gamification</title>
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	<link>http://medcitynews.com/2012/06/healthcare-leaders-are-betting-too-much-on-limited-impact-of-gamification/</link>
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		<title>By: Dan Hawtrey</title>
		<link>http://medcitynews.com/2012/06/healthcare-leaders-are-betting-too-much-on-limited-impact-of-gamification/comment-page-1/#comment-428353</link>
		<dc:creator>Dan Hawtrey</dc:creator>
		<pubDate>Wed, 20 Jun 2012 18:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://medcitynews.com/?p=142050#comment-428353</guid>
		<description><![CDATA[Agree. Gamification is just one of the many &#039;layers&#039; that help drive behaviour change. But another point worth noting is that most games are only fun for a while. Very few games keep their players hooked and playing for the long term. And if they do, they are usually a die-hard, somewhat obsessed minority. This is why the other layers are so important: social, data analysis, tips and encouragement, depth of experience (i.e. as you get into it  you discover and learn more), etc.]]></description>
		<content:encoded><![CDATA[<p>Agree. Gamification is just one of the many &#8216;layers&#8217; that help drive behaviour change. But another point worth noting is that most games are only fun for a while. Very few games keep their players hooked and playing for the long term. And if they do, they are usually a die-hard, somewhat obsessed minority. This is why the other layers are so important: social, data analysis, tips and encouragement, depth of experience (i.e. as you get into it  you discover and learn more), etc.</p>
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		<title>By: Jason Boies</title>
		<link>http://medcitynews.com/2012/06/healthcare-leaders-are-betting-too-much-on-limited-impact-of-gamification/comment-page-1/#comment-427748</link>
		<dc:creator>Jason Boies</dc:creator>
		<pubDate>Tue, 19 Jun 2012 17:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://medcitynews.com/?p=142050#comment-427748</guid>
		<description><![CDATA[Interesting piece here, Dan. I tend to agree with Ron above, gaming principles can and will be an important PIECE of the puzzle. Not the solution in and of themselves mind you, but I think getting in the habit of being active CAN stick with some people in the long term. 

Cheers
Jason Boies
Radian6 Community Team]]></description>
		<content:encoded><![CDATA[<p>Interesting piece here, Dan. I tend to agree with Ron above, gaming principles can and will be an important PIECE of the puzzle. Not the solution in and of themselves mind you, but I think getting in the habit of being active CAN stick with some people in the long term. </p>
<p>Cheers<br />
Jason Boies<br />
Radian6 Community Team</p>
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		<title>By: Ron Wince</title>
		<link>http://medcitynews.com/2012/06/healthcare-leaders-are-betting-too-much-on-limited-impact-of-gamification/comment-page-1/#comment-423506</link>
		<dc:creator>Ron Wince</dc:creator>
		<pubDate>Tue, 12 Jun 2012 14:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://medcitynews.com/?p=142050#comment-423506</guid>
		<description><![CDATA[Great points.  Gamification is not a one-size-fits-all solution but then there is no such thing in today&#039;s world.  In this case I believe games can be an important step forward in getting the mechanics of new habits in motion.  Long term success will rest on moving from this form of &quot;deliberate practice&quot; to intrinsic motivations.  But this is a great way to start building new habits early.]]></description>
		<content:encoded><![CDATA[<p>Great points.  Gamification is not a one-size-fits-all solution but then there is no such thing in today&#8217;s world.  In this case I believe games can be an important step forward in getting the mechanics of new habits in motion.  Long term success will rest on moving from this form of &#8220;deliberate practice&#8221; to intrinsic motivations.  But this is a great way to start building new habits early.</p>
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